The main goal was a character family as well as a consistent look & feel through the whole game.
The game had different background scenes on different stages.
Main character was meant to upgrade and downgrade throughout stages.
For the feel of the game I chose a cartoony look, and I went for an appealing and non-intimidating character style.
I designed all buttons and supporting frames based on these main style.
![](https://cdn.myportfolio.com/238e69a0-57ce-4422-8e35-6dde81873b6c/62748803-09d2-444b-b09e-e40eb5569997_rw_1920.jpg?h=72abd222e5cb259a57f55c1b13a569b4)
![](https://cdn.myportfolio.com/238e69a0-57ce-4422-8e35-6dde81873b6c/7563cfbb-31b3-4d2e-885a-2843cbd4f821_rw_1920.jpg?h=25cb7d465cf392ccb152b5b9696c53e0)
![](https://cdn.myportfolio.com/238e69a0-57ce-4422-8e35-6dde81873b6c/032b0f84-6003-4e1c-bbef-e860740076d6_rw_1920.jpg?h=f5dc5c3fc1ac36ce8c8e5cd4fe92f27c)